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The Mole

One of you is the saboteur. If you can't find them, you're the sucker. Daily chaos, whispered accusations, no one trusts anyone.

Hard
Players

8-15 players

Duration

All day (multiple rounds)

Location

Entire villa and grounds

Objective

Players: Identify the mole. Mole: Sabotage missions without being caught.

Equipment Needed
  • Secret role cards
  • Mission briefings
  • Voting sheets
  • Prize pot
How to Play
  1. 1.One player is secretly designated as 'The Mole' at the start
  2. 2.The group completes various team challenges throughout the day
  3. 3.The Mole's job is to subtly sabotage these challenges without being obvious
  4. 4.After each challenge, players vote on who they think the Mole is
  5. 5.The player with the most votes is eliminated (unless it's the Mole)
  6. 6.If the Mole is correctly identified, the remaining players win
  7. 7.If the Mole survives to the final 3, the Mole wins
  8. 8.Eliminated players become 'observers' and can't reveal information
Penalties & Consequences
  • False accusation: Lose voting power for next round
  • Revealing information after elimination: Mole automatically wins
  • Obvious sabotage (if you're the Mole): Immediate exposure
Game Variations
  • Double Agent: Two moles working together
  • Redemption Round: Eliminated players can return if they correctly identify the Mole
  • Silent Mole: Mole can't speak during voting discussions
Pro Tips
  • For Players: Watch for subtle mistakes, reluctance to help, or 'convenient' failures
  • For the Mole: Blend in, make believable mistakes, redirect suspicion to others
  • Keep mental notes of everyone's behavior patterns
  • Form alliances but don't trust anyone completely